DCI Archives: Sam Barham Interview

Allen Kesinger and Jonathan Miley talk with Sam Barham from Balancing Monkey about his upcoming game, Before We Leave, a real-time, non-violent, city-building game inspired by the likes of Settlers and Anno. Barham’s Blog Epic Games Store Page @Balancing Monkey This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: PortaPlay Interview

Jonathan Miley talks with Hans Von Knut and Jakob Hansson about their upcoming strategy game, Broken Lines, a simultaneous-turn set in a fictional country during WWII with a heavy emphasis on story, characters, and choice. Broken Lines.com Steam Page @Broken Lines This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Tower Five Interview

Jonathan Miley talks with Matthias Varlet and Renaud Charpentier from Tower Five about their upcoming title, Lornsword: Winter Chronicle. Lornsword is an story-driven action-strategy game where you take to the field to command your troops, build your economy, and fight your enemies. The game is currently out on Steam Early Access. Lornsword.com Steam Page @Lornsword […]

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DCI Archives: Turtle Juice Interview

Jonathan Miley talks with Ernani Rocha and Bashar Saade, lead developer and lead programmer respectively, of the studio Turtle Juice, about their first title, Fluffy Horde. Fluffy Horde is a 2D pixel-art game that combines realtime strategy, tower defense, and a ravenous bunny horde. @Turtle Juice Steam Page This is an archived episode of DarkCast […]

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DCI Archives: Emilios Manolidis Interview

Brian Tyler and Jonathan Miley speak with Emilios Manolidis about his first commercial game, Emerge: Cities of the Apocalypse. Emerge is a game that blend real-time and turn-based strategy elements with RPG components and, of course, the apocalypse. Emerge.com Steam Page @Emerge This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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