DCI Archives: Sam Barham Interview

Allen Kesinger and Jonathan Miley talk with Sam Barham from Balancing Monkey about his upcoming game, Before We Leave, a real-time, non-violent, city-building game inspired by the likes of Settlers and Anno. Barham’s Blog Epic Games Store Page @Balancing Monkey This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Jussi Autio Interview

Jonathan Miley talks with Jussi Autio from Resistance about their upcoming game, Company of Crime, a turn-based tactical game that combines XCOM-esque gameplay with an increased focus on melee, set in 1960’s London. Steam Page Written Preview on Darkstation This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Loren Segal Interview

Brian Tyler and Jonathan Miley talk to Loren Segal of Polyvex Interactive about their first game, Ace of Space. Ace of Space is a 3D space combat game in the vein of Star Fox and Tie-Fighter. It’s currently in the middle of it’s Kickstarter campaign. Kickstarter Polyvex.com @Polyvex This is an archived episode of DarkCast […]

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DCI Archives: Joe Modzeleski Interview

Jonathan Miley talks to Joe Modzeleski of m07games about his new game, Abacus. Abacus is a 2D action platformer inspired by Castlevania, Ninja Gaiden, and involves math, but not the bad kind. Abacus is currently in the middle of it’s Kickstarter campaign. Kickstarter m07.com @Joe This is an archived episode of DarkCast Interviews that originally […]

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