DCI Archives: David Polfeldt Interview

Jonathan Miley talks with David Polfeldt, the managing director of Massive Entertainment, about his recent book about his adventures in the game industry, The Dream Architects, which recounts stories from Polfeldt’s career over the past 20 years. The Dream Architects is currently available in bookstores, digitally, and as audio. You can find more information in […]

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DCI Archives: Alex Amancio Interview

Jonathan Miley talks with Alex Amancio, the founder of Reflector Entertainment, about the studio’s upcoming transmedia world, Unknown 9, an interconnected universe told through novels, ARGs, podcasts, and traditional videos games, the first of which is Unknown 9: Awakening. Unknown 9.com @Unknown 9 This is an archived episode of DarkCast Interviews that originally appeared on […]

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DCI Archives: Size Five Interview

Jonathan Miley talks with Ben Ward and Dan Marshall from Size Five Games about their upcoming and most recent game, Lair of the Clockwork God, a comedic point-and-click adventure game with platforming elements that follows the exploits of Ben and Dan from Ben There, Dan That and Time Gentlemen, Please! Size Five.com @Dan @Ben Steam […]

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DCI Archives: 2 Ton Studios Interview

Jonathan Miley talks with Sara Kitamura and Stephen Danton from 2 Ton Studios about their upcoming game, Unto the End, a 2D platformer with an emphasis methodical, reactionary combat, inspired by Limbo, Another World, and (obviously) Mike Tyson’s Punch-Out. 2 Ton.com Steam Page @2 Ton This is an archived episode of DarkCast Interviews that originally […]

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DCI Archives: Dan Rickard Interview

Jonathan Miley talks with Dan Rickard from Big Blue Bubble about their newest game, Foregone, a sidecrolling action-platformer with light roguelike and some Dark Souls elements, which recently came out of early access. Foregone.com @Big Blue Bubble Epic Store Page Nintendo Page PSN Page Xbox Page This is an archived episode of DarkCast Interviews that […]

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DCI Archives: Tom Kail Interview

Jonathan Miley talks with Tom Kail from Inkle Studios about their most recent game, Pendragon, a tactical roguelike set after the fall of Camelot that forms its story around the moves you make, the locations you visit, as well as the characters you play as and meet. Inkle.com @Inkle GOG Page Steam Page This is […]

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DCI Archives: Ian Degner Interview

The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley and talks with Ian Degner, also know as Activater, a streamer and a first-assistant-camera in the film industry. Ian’s Twitch @Ian Ian on YouTube This is an archived episode of DarkCast Interviews that […]

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DCI Archives: Michael Schmidt Interview

Jonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime. Schmidt Workshops.com Steam Page @Michael Schmidt This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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