DCI Archives: 2 Ton Studios Interview

Jonathan Miley talks with Sara Kitamura and Stephen Danton from 2 Ton Studios about their upcoming game, Unto the End, a 2D platformer with an emphasis methodical, reactionary combat, inspired by Limbo, Another World, and (obviously) Mike Tyson’s Punch-Out. 2 Ton.com Steam Page @2 Ton This is an archived episode of DarkCast Interviews that originally […]

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DCI Archives: Dan Rickard Interview

Jonathan Miley talks with Dan Rickard from Big Blue Bubble about their newest game, Foregone, a sidecrolling action-platformer with light roguelike and some Dark Souls elements, which recently came out of early access. Foregone.com @Big Blue Bubble Epic Store Page Nintendo Page PSN Page Xbox Page This is an archived episode of DarkCast Interviews that […]

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DCI Archives: Screwtape Studios Interview

Jonathan Miley talks with Meg Summers and Anthony Woods, product manager and lead programmer/designer respectively, of Screwtape Studios, about their first game, Damsel. Damsel is a 2D action platform staring the titular character as she fights the vampirarchy with her light-powered shotgun. Damsel.com Steam Page @Damsel This is an archived episode of DarkCast Interviews that […]

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DCI Archives: Joe Modzeleski Interview

Jonathan Miley talks to Joe Modzeleski of m07games about his new game, Abacus. Abacus is a 2D action platformer inspired by Castlevania, Ninja Gaiden, and involves math, but not the bad kind. Abacus is currently in the middle of it’s Kickstarter campaign. Kickstarter m07.com @Joe This is an archived episode of DarkCast Interviews that originally […]

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