Podcast Episodes

DCI Archives: David Polfeldt Interview

Jonathan Miley talks with David Polfeldt, the managing director of Massive Entertainment, about his recent book about his adventures in the game industry, The Dream Architects, which recounts stories from Polfeldt’s career over the past 20 years. The Dream Architects is currently available in bookstores, digitally, and as audio. You can find more information in…

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DCI Archives: Alex Amancio Interview

Jonathan Miley talks with Alex Amancio, the founder of Reflector Entertainment, about the studio’s upcoming transmedia world, Unknown 9, an interconnected universe told through novels, ARGs, podcasts, and traditional videos games, the first of which is Unknown 9: Awakening. Unknown 9.com @Unknown 9 This is an archived episode of DarkCast Interviews that originally appeared on…

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DCI Archives: Size Five Interview

Jonathan Miley talks with Ben Ward and Dan Marshall from Size Five Games about their upcoming and most recent game, Lair of the Clockwork God, a comedic point-and-click adventure game with platforming elements that follows the exploits of Ben and Dan from Ben There, Dan That and Time Gentlemen, Please! Size Five.com @Dan @Ben Steam…

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DCI Archives: 2 Ton Studios Interview

Jonathan Miley talks with Sara Kitamura and Stephen Danton from 2 Ton Studios about their upcoming game, Unto the End, a 2D platformer with an emphasis methodical, reactionary combat, inspired by Limbo, Another World, and (obviously) Mike Tyson’s Punch-Out. 2 Ton.com Steam Page @2 Ton This is an archived episode of DarkCast Interviews that originally…

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DCI Archives: Dan Rickard Interview

Jonathan Miley talks with Dan Rickard from Big Blue Bubble about their newest game, Foregone, a sidecrolling action-platformer with light roguelike and some Dark Souls elements, which recently came out of early access. Foregone.com @Big Blue Bubble Epic Store Page Nintendo Page PSN Page Xbox Page This is an archived episode of DarkCast Interviews that…

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DCI Archives: Tom Kail Interview

Jonathan Miley talks with Tom Kail from Inkle Studios about their most recent game, Pendragon, a tactical roguelike set after the fall of Camelot that forms its story around the moves you make, the locations you visit, as well as the characters you play as and meet. Inkle.com @Inkle GOG Page Steam Page This is…

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DCI Archives: Ian Degner Interview

The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley and talks with Ian Degner, also know as Activater, a streamer and a first-assistant-camera in the film industry. Ian’s Twitch @Ian Ian on YouTube This is an archived episode of DarkCast Interviews that…

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DCI Archives: Titus Strickland Interview

The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley talks with Titus Strickland, also known as FyrBorne, a variety streamer and tattoo artist. Titus’ Instagram Titus’ Twitch @Titus This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Michael Schmidt Interview

Jonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime. Schmidt Workshops.com Steam Page @Michael Schmidt This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Watch Dogs Legion Interview Part 1

Jonathan talks with Sean Crooks from Ubisoft Toronto, the lead producer on Watch Dogs: Legion, an upcoming open-world hacking game set in a near-future occupied London. You can find more information, including our written preview of the games as well the same interview accompanied by gameplay footage below. Watch Dogs: Legion Written Preview on Darkstation…

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DCI Archives: Tactical Adventures Interview

Jonathan Miley and talks with Mathieu Girard and several other developers from Tactical Adventures about their upcoming game, Solasta: Crown of the Magister, a turn-based RPG that looks to replicate an authentic tabletop experience. Solasta.com Steam Page @Tactical Adventures This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Sam Barham Interview

Allen Kesinger and Jonathan Miley talk with Sam Barham from Balancing Monkey about his upcoming game, Before We Leave, a real-time, non-violent, city-building game inspired by the likes of Settlers and Anno. Barham’s Blog Epic Games Store Page @Balancing Monkey This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Jussi Autio Interview

Jonathan Miley talks with Jussi Autio from Resistance about their upcoming game, Company of Crime, a turn-based tactical game that combines XCOM-esque gameplay with an increased focus on melee, set in 1960’s London. Steam Page Written Preview on Darkstation This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Matthew Hoesterey Interview

Jonathan Miley talks with Matthew Hoesterey from Tribetoy about their upcoming game, Bartlow’s Dread Machine, a twin-stick shooter with an early 20th-century art style, couch co-op, and a tale about Teddy Roosevelt’s kidnapping. Dread Machine.com Steam Page @Dread Machine This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: PortaPlay Interview

Jonathan Miley talks with Hans Von Knut and Jakob Hansson about their upcoming strategy game, Broken Lines, a simultaneous-turn set in a fictional country during WWII with a heavy emphasis on story, characters, and choice. Broken Lines.com Steam Page @Broken Lines This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Dave Longo Interview

Jonathan talks with Dave Longo about his upcoming game, Political Quest. Political Quest is a satirical point and click adventure game inspired by classic Sierra and Lucasarts games and set in the modern world. Kickstarter @David Longo This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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