DCI Archives: Sam Barham Interview

Allen Kesinger and Jonathan Miley talk with Sam Barham from Balancing Monkey about his upcoming game, Before We Leave, a real-time, non-violent, city-building game inspired by the likes of Settlers and Anno. Barham’s Blog Epic Games Store Page @Balancing Monkey This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Jussi Autio Interview

Jonathan Miley talks with Jussi Autio from Resistance about their upcoming game, Company of Crime, a turn-based tactical game that combines XCOM-esque gameplay with an increased focus on melee, set in 1960’s London. Steam Page Written Preview on Darkstation This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: PortaPlay Interview

Jonathan Miley talks with Hans Von Knut and Jakob Hansson about their upcoming strategy game, Broken Lines, a simultaneous-turn set in a fictional country during WWII with a heavy emphasis on story, characters, and choice. Broken Lines.com Steam Page @Broken Lines This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Dave Longo Interview

Jonathan talks with Dave Longo about his upcoming game, Political Quest. Political Quest is a satirical point and click adventure game inspired by classic Sierra and Lucasarts games and set in the modern world. Kickstarter @David Longo This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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